Table of Contents
Dimension 20 is more than just a "Tabletop RPG show." It is a massive experiment in collaborative world-building and narrative system design. Across 25+ seasons, the "Intrepid Heroes" and a revolving door of guest players have tested the limits of 5e, Kids on Bikes, and Star Wars 5e mechanics to tell stories that range from high-school satire to cosmic horror.
As an engineer, I find the most value in D20 when I look at how Brennan Lee Mulligan (and the other DMs) balance mechanical rigor with emotional stakes.
The Methodology
This master archive serves as a sub-index for my analysis of the D20 ecosystem. Because of the sheer volume of content, I have organized the entries by campaign type rather than just release date.
Current Status: 🟡 Migrating legacy records from the old archive.
🚀 START HERE
Dimension 20 is a massive anthology. You don't need to watch it in chronological order; you should watch it based on the narrative systems you enjoy.
- New to the Universe? Read my [Strategic Entry Guide] to find your starting point.
- The Technical Pick: If you appreciate complex mechanics and "Capitalism-core" systems, I recommend starting with [A Starstruck Odyssey].
- The Emotional Pick: For high-stakes narrative consequences and "Hard-Mode" 5e, begin with [A Crown of Candy].
The Intrepid Heroes Campaigns
The "Core Seasons." These are the massive, multi-episode arcs featuring the original cast.
- Fantasy High (S1, S2, Junior Year): [View the Record →]
- The Unsleeping City (S1, S2): [View the Record →]
- A Starstruck Odyssey: [View the Record →]
- Neverafter: [View the Record →]
- A Crown of Candy: [View the Record →]
[DATA_MIGRATION_IN_PROGRESS]
The Side Quests
Experimental "One-Shot" systems and anthology stories featuring guest casts.
- Misfits and Magic: [View the Record →]
- Escape from the Bloodkeep: [View the Record →]
- A Court of Fey & Flowers: [View the Record →]
- Burrow’s End: [View the Record →]
The "Archivist's" Strategy Guide
If you are new to the Dimension 20 universe, here is how I recommend navigating this archive:
- For System Logic: Start with A Starstruck Odyssey. The way they utilized the Star Wars 5e system for high-speed ship combat and "capitalism-core" mechanics is a masterclass in system design.
- For Emotional Resonance: A Crown of Candy or Burrow's End. These are studies in high-stakes consequences where the "data" of the characters is at constant risk of deletion.
- For Pure Narrative Ingenuity: Misfits and Magic. A perfect example of how a light mechanical system (Kids on Bikes) can support heavy social commentary.
Why follow these records?
I don't just recap the episodes. I break down the Strategic Pivots (when a player does something that breaks the DM's "code") and the Narrative Architecture. Whether you are a TTRPG player or just a fan of great storytelling, these records are built to help you see the gears turning behind the table.
Return to The Archive Index Here.